So in my game, I open up the floor for my players to RP between game plays, especially if a couple weeks go by between games. Only two players take me up on that offer, which is fine by my. I try to include different aspects of the game that different people like.
So I’m writing out the third part of our recaps and I realize that my game SEEMS a little dull, though we do have a good time playing them. So, instead of recaps, I think I’m just going to post cute/fun things that have happened at the table, even if you have no context to what’s going on story-wise.
So, I’m pretty behind on these updates. Got busy with end of term, and we had a couple weeks where we didn’t play because people couldn’t fit it into their schedule. Check out the session 4 recap here so you can be reminded of some of the stuff that happened last time. Meanwhile, I’ll try to catch up as quickly as possible, starting now;
wildebeast-gang said: Hey, Wes! I have a question. I recently started writing out the storyline for a game I'm DM'ing for a few friends starting next month. I created a NPC that I have taken a liking to (mostly because I made him as if I was going to play him.) and he's a half-fetchling NG Inquisitor. My question is this; How do you feel about DMs using NPCs as guides for their parties and how would you personally go about doing so without making it seem as if you're being bias with the character?
You’re not going to like this answer, but I’d save him.
You’ve obviously put time and work into this character and he sounds awesome. Maybe… too awesome.
If you’re the GM your #1 goal is to make sure your players are having a great time. Your #2 goal is to tell a great story. Several goals after that involve making sure you’ve got the rules handled and game elements prepared. So, like, goal #37 would be “play my awesome inquisitor.” But there’s going to be temptation to maybe kick that goal into the teens, maybe higher.
The appearance of impropriety is often the same as actual impropriety. Even if you’ve got your game together solidly, even if you introduce your character and things go smoothly, there are still likely players around your table who know this is your Mary Sue. They know he’s not going to fall to a stray kobold’s crit and they’re going to wonder at his every success—and rightly so, he’s the character of the game’s god. They’ll have a right to be critical, and that’s even if you’re doing everything by the books. It’s a tricky situation and you really don’t want even the potential for that rivalry in your game.
My suggestion would be to put your fetchling on the shelf and introduce a cool, but more mundane character who can point when the PCs need someone to point, but who can otherwise fade into the background. And if that character falls down the black pudding well, then so be it.
Alternately, if you want to split the difference—and understand that this is still tricky and still puts its foot into Mary Sue territory (we all know what a Mary Sue is, right?)—you could make your character a villain. That will mean that his role is ultimately to be defeated by the PCs (and then maybe comeback as a graveknight and be defeated again), but at least it gets him in the game. At the same time, though, there’s nothing more GMs are accused of more than having a Mary Sue villain, so, careful.
The best solution I can think of is to get one of your layabout players to run a game as well and get your character in that game. That will scratch your inquisitor itch and assure that his adventures are won 100% by his own awesomeness.
Best of luck!